SysParaModel.cs 25 KB

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  1. using System;
  2. using System.Linq;
  3. using System.Text;
  4. using SqlSugar;
  5. namespace B20UVLog.Models
  6. {
  7. ///<summary>
  8. ///
  9. ///</summary>
  10. [SugarTable("syspara")]
  11. public partial class SysParaModel
  12. {
  13. public SysParaModel(){
  14. }
  15. /// <summary>
  16. /// Desc:
  17. /// Default:
  18. /// Nullable:False
  19. /// </summary>
  20. [SugarColumn(IsPrimaryKey=true,IsIdentity=true)]
  21. public int Id {get;set;}
  22. /// <summary>
  23. /// Desc:
  24. /// Default:
  25. /// Nullable:True
  26. /// </summary>
  27. public string EquId {get;set;}
  28. /// <summary>
  29. /// Desc:
  30. /// Default:
  31. /// Nullable:True
  32. /// </summary>
  33. public int LightAbnormalUp {get;set;}
  34. /// <summary>
  35. /// Desc:
  36. /// Default:
  37. /// Nullable:True
  38. /// </summary>
  39. public int LightAbnormalDown {get;set;}
  40. /// <summary>
  41. /// Desc:
  42. /// Default:
  43. /// Nullable:True
  44. /// </summary>
  45. public int LightAlarmUp {get;set;}
  46. /// <summary>
  47. /// Desc:
  48. /// Default:
  49. /// Nullable:True
  50. /// </summary>
  51. public int LightAlarmDown {get;set;}
  52. /// <summary>
  53. /// Desc:
  54. /// Default:
  55. /// Nullable:True
  56. /// </summary>
  57. public int UVLamp {get;set;}
  58. /// <summary>
  59. /// Desc:
  60. /// Default:
  61. /// Nullable:True
  62. /// </summary>
  63. public int LampType {get;set;}
  64. /// <summary>
  65. /// Desc:
  66. /// Default:
  67. /// Nullable:True
  68. /// </summary>
  69. public int ImageProcess {get;set;}
  70. /// <summary>
  71. /// Desc:
  72. /// Default:
  73. /// Nullable:True
  74. /// </summary>
  75. public int XRayCheck {get;set;}
  76. /// <summary>
  77. /// Desc:
  78. /// Default:
  79. /// Nullable:True
  80. /// </summary>
  81. public int XRay1 {get;set;}
  82. /// <summary>
  83. /// Desc:
  84. /// Default:
  85. /// Nullable:True
  86. /// </summary>
  87. public int XRay2 {get;set;}
  88. /// <summary>
  89. /// Desc:
  90. /// Default:
  91. /// Nullable:True
  92. /// </summary>
  93. public int XRay3 {get;set;}
  94. /// <summary>
  95. /// Desc:
  96. /// Default:
  97. /// Nullable:True
  98. /// </summary>
  99. public int XRay4 {get;set;}
  100. /// <summary>
  101. /// Desc:
  102. /// Default:
  103. /// Nullable:True
  104. /// </summary>
  105. public int XRay5 {get;set;}
  106. /// <summary>
  107. /// Desc:
  108. /// Default:
  109. /// Nullable:True
  110. /// </summary>
  111. public int XRay6 {get;set;}
  112. /// <summary>
  113. /// Desc:
  114. /// Default:
  115. /// Nullable:True
  116. /// </summary>
  117. public int XRay7 {get;set;}
  118. /// <summary>
  119. /// Desc:
  120. /// Default:
  121. /// Nullable:True
  122. /// </summary>
  123. public int XRay8 {get;set;}
  124. /// <summary>
  125. /// Desc:
  126. /// Default:
  127. /// Nullable:True
  128. /// </summary>
  129. public int LoadSensorCheck {get;set;}
  130. /// <summary>
  131. /// Desc:
  132. /// Default:
  133. /// Nullable:True
  134. /// </summary>
  135. public int BeforeMask {get;set;}
  136. /// <summary>
  137. /// Desc:
  138. /// Default:
  139. /// Nullable:True
  140. /// </summary>
  141. public int MaskPosition {get;set;}
  142. /// <summary>
  143. /// Desc:
  144. /// Default:
  145. /// Nullable:True
  146. /// </summary>
  147. public int MaskTime {get;set;}
  148. /// <summary>
  149. /// Desc:
  150. /// Default:
  151. /// Nullable:True
  152. /// </summary>
  153. public int TestUnit {get;set;}
  154. /// <summary>
  155. /// Desc:
  156. /// Default:
  157. /// Nullable:True
  158. /// </summary>
  159. public int AutoSet {get;set;}
  160. /// <summary>
  161. /// Desc:
  162. /// Default:
  163. /// Nullable:True
  164. /// </summary>
  165. public int AutoBar {get;set;}
  166. /// <summary>
  167. /// Desc:
  168. /// Default:
  169. /// Nullable:True
  170. /// </summary>
  171. public int Shutter {get;set;}
  172. /// <summary>
  173. /// Desc:
  174. /// Default:
  175. /// Nullable:True
  176. /// </summary>
  177. public int StageTempAbnormal {get;set;}
  178. /// <summary>
  179. /// Desc:
  180. /// Default:
  181. /// Nullable:True
  182. /// </summary>
  183. public int StageTempAlarmUp {get;set;}
  184. /// <summary>
  185. /// Desc:
  186. /// Default:
  187. /// Nullable:True
  188. /// </summary>
  189. public int StageTempAbnormalUp {get;set;}
  190. /// <summary>
  191. /// Desc:
  192. /// Default:
  193. /// Nullable:True
  194. /// </summary>
  195. public int StageTempDown {get;set;}
  196. /// <summary>
  197. /// Desc:
  198. /// Default:
  199. /// Nullable:True
  200. /// </summary>
  201. public int StageTempUp {get;set;}
  202. /// <summary>
  203. /// Desc:
  204. /// Default:
  205. /// Nullable:True
  206. /// </summary>
  207. public int StaticSensorAbnormal {get;set;}
  208. /// <summary>
  209. /// Desc:
  210. /// Default:
  211. /// Nullable:True
  212. /// </summary>
  213. public int BarErrorUp {get;set;}
  214. /// <summary>
  215. /// Desc:
  216. /// Default:
  217. /// Nullable:True
  218. /// </summary>
  219. public int BarErrorDown {get;set;}
  220. /// <summary>
  221. /// Desc:
  222. /// Default:
  223. /// Nullable:True
  224. /// </summary>
  225. public int StageZDeviation {get;set;}
  226. /// <summary>
  227. /// Desc:
  228. /// Default:
  229. /// Nullable:True
  230. /// </summary>
  231. public int StageZCurrent {get;set;}
  232. public int StageZAlarm { get; set; }
  233. /// <summary>
  234. /// Desc:
  235. /// Default:
  236. /// Nullable:True
  237. /// </summary>
  238. public int StageZAbnormalTime {get;set;}
  239. /// <summary>
  240. /// Desc:
  241. /// Default:
  242. /// Nullable:True
  243. /// </summary>
  244. public int Camera1X {get;set;}
  245. /// <summary>
  246. /// Desc:
  247. /// Default:
  248. /// Nullable:True
  249. /// </summary>
  250. public int Camera1Y {get;set;}
  251. /// <summary>
  252. /// Desc:
  253. /// Default:
  254. /// Nullable:True
  255. /// </summary>
  256. public int Camera1Z {get;set;}
  257. /// <summary>
  258. /// Desc:
  259. /// Default:
  260. /// Nullable:True
  261. /// </summary>
  262. public int Camera2X {get;set;}
  263. /// <summary>
  264. /// Desc:
  265. /// Default:
  266. /// Nullable:True
  267. /// </summary>
  268. public int Camera2Y {get;set;}
  269. /// <summary>
  270. /// Desc:
  271. /// Default:
  272. /// Nullable:True
  273. /// </summary>
  274. public int Camera2Z {get;set;}
  275. /// <summary>
  276. /// Desc:
  277. /// Default:
  278. /// Nullable:True
  279. /// </summary>
  280. public int MaskUpMove {get;set;}
  281. /// <summary>
  282. /// Desc:
  283. /// Default:
  284. /// Nullable:True
  285. /// </summary>
  286. public int MaskUpReturn {get;set;}
  287. /// <summary>
  288. /// Desc:
  289. /// Default:
  290. /// Nullable:True
  291. /// </summary>
  292. public int MaskUpSpeed {get;set;}
  293. /// <summary>
  294. /// Desc:
  295. /// Default:
  296. /// Nullable:True
  297. /// </summary>
  298. public int MaskUpStandbyTime {get;set;}
  299. /// <summary>
  300. /// Desc:
  301. /// Default:
  302. /// Nullable:True
  303. /// </summary>
  304. public int MaskDownMove {get;set;}
  305. /// <summary>
  306. /// Desc:
  307. /// Default:
  308. /// Nullable:True
  309. /// </summary>
  310. public int MaskDownReturn {get;set;}
  311. /// <summary>
  312. /// Desc:
  313. /// Default:
  314. /// Nullable:True
  315. /// </summary>
  316. public int MaskDownSpeed {get;set;}
  317. /// <summary>
  318. /// Desc:
  319. /// Default:
  320. /// Nullable:True
  321. /// </summary>
  322. public int MaskDownStandbyTime {get;set;}
  323. /// <summary>
  324. /// Desc:
  325. /// Default:
  326. /// Nullable:True
  327. /// </summary>
  328. public int MaskMoveSpeed {get;set;}
  329. /// <summary>
  330. /// Desc:
  331. /// Default:
  332. /// Nullable:True
  333. /// </summary>
  334. public int MaskLoadOverAlarm {get;set;}
  335. /// <summary>
  336. /// Desc:
  337. /// Default:
  338. /// Nullable:True
  339. /// </summary>
  340. public int MaxLightTimeSet {get;set;}
  341. /// <summary>
  342. /// Desc:
  343. /// Default:
  344. /// Nullable:True
  345. /// </summary>
  346. public int UVLamp1Magn {get;set;}
  347. /// <summary>
  348. /// Desc:
  349. /// Default:
  350. /// Nullable:True
  351. /// </summary>
  352. public int UVLamp2Magn {get;set;}
  353. /// <summary>
  354. /// Desc:
  355. /// Default:
  356. /// Nullable:True
  357. /// </summary>
  358. public int UVLamp3Magn {get;set;}
  359. /// <summary>
  360. /// Desc:
  361. /// Default:
  362. /// Nullable:True
  363. /// </summary>
  364. public int UVLamp4Magn {get;set;}
  365. /// <summary>
  366. /// Desc:
  367. /// Default:
  368. /// Nullable:True
  369. /// </summary>
  370. public int UVLamp5Magn {get;set;}
  371. /// <summary>
  372. /// Desc:
  373. /// Default:
  374. /// Nullable:True
  375. /// </summary>
  376. public int UVLamp6Magn {get;set;}
  377. /// <summary>
  378. /// Desc:
  379. /// Default:
  380. /// Nullable:True
  381. /// </summary>
  382. public int UVLamp7Magn {get;set;}
  383. /// <summary>
  384. /// Desc:
  385. /// Default:
  386. /// Nullable:True
  387. /// </summary>
  388. public int UVLamp8Magn {get;set;}
  389. /// <summary>
  390. /// Desc:
  391. /// Default:
  392. /// Nullable:True
  393. /// </summary>
  394. public int UVLamp9Magn {get;set;}
  395. /// <summary>
  396. /// Desc:
  397. /// Default:
  398. /// Nullable:True
  399. /// </summary>
  400. public int UVLamp10Magn {get;set;}
  401. /// <summary>
  402. /// Desc:
  403. /// Default:
  404. /// Nullable:True
  405. /// </summary>
  406. public int UVLamp11Magn {get;set;}
  407. /// <summary>
  408. /// Desc:
  409. /// Default:
  410. /// Nullable:True
  411. /// </summary>
  412. public int UVLamp12Magn {get;set;}
  413. /// <summary>
  414. /// Desc:
  415. /// Default:
  416. /// Nullable:True
  417. /// </summary>
  418. public int UVLamp13Magn {get;set;}
  419. /// <summary>
  420. /// Desc:
  421. /// Default:
  422. /// Nullable:True
  423. /// </summary>
  424. public int UVLamp14Magn {get;set;}
  425. /// <summary>
  426. /// Desc:
  427. /// Default:
  428. /// Nullable:True
  429. /// </summary>
  430. public int Lamp1Magn {get;set;}
  431. /// <summary>
  432. /// Desc:
  433. /// Default:
  434. /// Nullable:True
  435. /// </summary>
  436. public int Lamp2Magn {get;set;}
  437. /// <summary>
  438. /// Desc:
  439. /// Default:
  440. /// Nullable:True
  441. /// </summary>
  442. public int Lamp3Magn {get;set;}
  443. /// <summary>
  444. /// Desc:
  445. /// Default:
  446. /// Nullable:True
  447. /// </summary>
  448. public int Lamp4Magn {get;set;}
  449. /// <summary>
  450. /// Desc:
  451. /// Default:
  452. /// Nullable:True
  453. /// </summary>
  454. public int Lamp5Magn {get;set;}
  455. /// <summary>
  456. /// Desc:
  457. /// Default:
  458. /// Nullable:True
  459. /// </summary>
  460. public int Lamp6Magn {get;set;}
  461. /// <summary>
  462. /// Desc:
  463. /// Default:
  464. /// Nullable:True
  465. /// </summary>
  466. public int Lamp7Magn {get;set;}
  467. /// <summary>
  468. /// Desc:
  469. /// Default:
  470. /// Nullable:True
  471. /// </summary>
  472. public int Lamp8Magn {get;set;}
  473. /// <summary>
  474. /// Desc:
  475. /// Default:
  476. /// Nullable:True
  477. /// </summary>
  478. public int Lamp9Magn {get;set;}
  479. /// <summary>
  480. /// Desc:
  481. /// Default:
  482. /// Nullable:True
  483. /// </summary>
  484. public int Lamp10Magn {get;set;}
  485. /// <summary>
  486. /// Desc:
  487. /// Default:
  488. /// Nullable:True
  489. /// </summary>
  490. public int Lamp11Magn {get;set;}
  491. /// <summary>
  492. /// Desc:
  493. /// Default:
  494. /// Nullable:True
  495. /// </summary>
  496. public int Lamp12Magn {get;set;}
  497. /// <summary>
  498. /// Desc:
  499. /// Default:
  500. /// Nullable:True
  501. /// </summary>
  502. public int Lamp13Magn {get;set;}
  503. /// <summary>
  504. /// Desc:
  505. /// Default:
  506. /// Nullable:True
  507. /// </summary>
  508. public int Lamp14Magn {get;set;}
  509. /// <summary>
  510. /// Desc:
  511. /// Default:
  512. /// Nullable:True
  513. /// </summary>
  514. public int UVLamp1Set {get;set;}
  515. /// <summary>
  516. /// Desc:
  517. /// Default:
  518. /// Nullable:True
  519. /// </summary>
  520. public int UVLamp2Set {get;set;}
  521. /// <summary>
  522. /// Desc:
  523. /// Default:
  524. /// Nullable:True
  525. /// </summary>
  526. public int UVLamp3Set {get;set;}
  527. /// <summary>
  528. /// Desc:
  529. /// Default:
  530. /// Nullable:True
  531. /// </summary>
  532. public int UVLamp4Set {get;set;}
  533. /// <summary>
  534. /// Desc:
  535. /// Default:
  536. /// Nullable:True
  537. /// </summary>
  538. public int UVLamp5Set {get;set;}
  539. /// <summary>
  540. /// Desc:
  541. /// Default:
  542. /// Nullable:True
  543. /// </summary>
  544. public int UVLamp6Set {get;set;}
  545. /// <summary>
  546. /// Desc:
  547. /// Default:
  548. /// Nullable:True
  549. /// </summary>
  550. public int UVLamp7Set {get;set;}
  551. /// <summary>
  552. /// Desc:
  553. /// Default:
  554. /// Nullable:True
  555. /// </summary>
  556. public int UVLamp8Set {get;set;}
  557. /// <summary>
  558. /// Desc:
  559. /// Default:
  560. /// Nullable:True
  561. /// </summary>
  562. public int UVLamp9Set {get;set;}
  563. /// <summary>
  564. /// Desc:
  565. /// Default:
  566. /// Nullable:True
  567. /// </summary>
  568. public int UVLamp10Set {get;set;}
  569. /// <summary>
  570. /// Desc:
  571. /// Default:
  572. /// Nullable:True
  573. /// </summary>
  574. public int UVLamp11Set {get;set;}
  575. /// <summary>
  576. /// Desc:
  577. /// Default:
  578. /// Nullable:True
  579. /// </summary>
  580. public int UVLamp12Set {get;set;}
  581. /// <summary>
  582. /// Desc:
  583. /// Default:
  584. /// Nullable:True
  585. /// </summary>
  586. public int UVLamp13Set {get;set;}
  587. /// <summary>
  588. /// Desc:
  589. /// Default:
  590. /// Nullable:True
  591. /// </summary>
  592. public int UVLamp14Set {get;set;}
  593. /// <summary>
  594. /// Desc:
  595. /// Default:
  596. /// Nullable:True
  597. /// </summary>
  598. public int VisualLamp1Set {get;set;}
  599. /// <summary>
  600. /// Desc:
  601. /// Default:
  602. /// Nullable:True
  603. /// </summary>
  604. public int VisualLamp2Set {get;set;}
  605. /// <summary>
  606. /// Desc:
  607. /// Default:
  608. /// Nullable:True
  609. /// </summary>
  610. public int VisualLamp3Set {get;set;}
  611. /// <summary>
  612. /// Desc:
  613. /// Default:
  614. /// Nullable:True
  615. /// </summary>
  616. public int VisualLamp4Set {get;set;}
  617. /// <summary>
  618. /// Desc:
  619. /// Default:
  620. /// Nullable:True
  621. /// </summary>
  622. public int VisualLamp5Set {get;set;}
  623. /// <summary>
  624. /// Desc:
  625. /// Default:
  626. /// Nullable:True
  627. /// </summary>
  628. public int VisualLamp6Set {get;set;}
  629. /// <summary>
  630. /// Desc:
  631. /// Default:
  632. /// Nullable:True
  633. /// </summary>
  634. public int VisualLamp7Set {get;set;}
  635. /// <summary>
  636. /// Desc:
  637. /// Default:
  638. /// Nullable:True
  639. /// </summary>
  640. public int VisualLamp8Set {get;set;}
  641. /// <summary>
  642. /// Desc:
  643. /// Default:
  644. /// Nullable:True
  645. /// </summary>
  646. public int VisualLamp9Set {get;set;}
  647. /// <summary>
  648. /// Desc:
  649. /// Default:
  650. /// Nullable:True
  651. /// </summary>
  652. public int VisualLamp10Set {get;set;}
  653. /// <summary>
  654. /// Desc:
  655. /// Default:
  656. /// Nullable:True
  657. /// </summary>
  658. public int VisualLamp11Set {get;set;}
  659. /// <summary>
  660. /// Desc:
  661. /// Default:
  662. /// Nullable:True
  663. /// </summary>
  664. public int VisualLamp12Set {get;set;}
  665. /// <summary>
  666. /// Desc:
  667. /// Default:
  668. /// Nullable:True
  669. /// </summary>
  670. public int VisualLamp13Set {get;set;}
  671. /// <summary>
  672. /// Desc:
  673. /// Default:
  674. /// Nullable:True
  675. /// </summary>
  676. public int VisualLamp14Set {get;set;}
  677. /// <summary>
  678. /// Desc:
  679. /// Default:
  680. /// Nullable:True
  681. /// </summary>
  682. public int WorkThicknessMax {get;set;}
  683. /// <summary>
  684. /// Desc:
  685. /// Default:
  686. /// Nullable:True
  687. /// </summary>
  688. public int WorkThicknessMin {get;set;}
  689. /// <summary>
  690. /// Desc:
  691. /// Default:
  692. /// Nullable:True
  693. /// </summary>
  694. public int MaskAction {get;set;}
  695. /// <summary>
  696. /// Desc:
  697. /// Default:
  698. /// Nullable:True
  699. /// </summary>
  700. public int MaskHighSpeed {get;set;}
  701. /// <summary>
  702. /// Desc:
  703. /// Default:
  704. /// Nullable:True
  705. /// </summary>
  706. public int LIghtHignSpeed {get;set;}
  707. /// <summary>
  708. /// Desc:
  709. /// Default:
  710. /// Nullable:True
  711. /// </summary>
  712. public int LampUserTIme {get;set;}
  713. /// <summary>
  714. /// Desc:
  715. /// Default:
  716. /// Nullable:True
  717. /// </summary>
  718. public int LeakageSensor1Check {get;set;}
  719. /// <summary>
  720. /// Desc:
  721. /// Default:
  722. /// Nullable:True
  723. /// </summary>
  724. public int LeakageSensor2Check {get;set;}
  725. /// <summary>
  726. /// Desc:
  727. /// Default:
  728. /// Nullable:True
  729. /// </summary>
  730. public int LeakageSensor3Check {get;set;}
  731. /// <summary>
  732. /// Desc:
  733. /// Default:
  734. /// Nullable:True
  735. /// </summary>
  736. public int LeakageSensor4Check {get;set;}
  737. /// <summary>
  738. /// Desc:
  739. /// Default:
  740. /// Nullable:True
  741. /// </summary>
  742. public int LeakageSensor5Check {get;set;}
  743. /// <summary>
  744. /// Desc:
  745. /// Default:
  746. /// Nullable:True
  747. /// </summary>
  748. public int LeakageSensor6Check {get;set;}
  749. /// <summary>
  750. /// Desc:
  751. /// Default:
  752. /// Nullable:True
  753. /// </summary>
  754. public int LeakageSensor7Check {get;set;}
  755. /// <summary>
  756. /// Desc:
  757. /// Default:
  758. /// Nullable:True
  759. /// </summary>
  760. public int LeakageSensor8Check {get;set;}
  761. /// <summary>
  762. /// Desc:
  763. /// Default:
  764. /// Nullable:True
  765. /// </summary>
  766. public int LeakageSensor9Check {get;set;}
  767. /// <summary>
  768. /// Desc:
  769. /// Default:
  770. /// Nullable:True
  771. /// </summary>
  772. public int LeakageSensor10Check {get;set;}
  773. /// <summary>
  774. /// Desc:
  775. /// Default:
  776. /// Nullable:True
  777. /// </summary>
  778. public int LeakageSensor11Check {get;set;}
  779. /// <summary>
  780. /// Desc:
  781. /// Default:
  782. /// Nullable:True
  783. /// </summary>
  784. public int LeakageSensor12Check {get;set;}
  785. /// <summary>
  786. /// Desc:
  787. /// Default:
  788. /// Nullable:True
  789. /// </summary>
  790. public int LeakageSensor13Check {get;set;}
  791. /// <summary>
  792. /// Desc:
  793. /// Default:
  794. /// Nullable:True
  795. /// </summary>
  796. public int LeakageSensor14Check {get;set;}
  797. /// <summary>
  798. /// Desc:
  799. /// Default:
  800. /// Nullable:True
  801. /// </summary>
  802. public int LeakageSensor15Check {get;set;}
  803. /// <summary>
  804. /// Desc:
  805. /// Default:
  806. /// Nullable:True
  807. /// </summary>
  808. public int WorkThicknessMax2 {get;set;}
  809. /// <summary>
  810. /// Desc:
  811. /// Default:
  812. /// Nullable:True
  813. /// </summary>
  814. public int WorkThicknessMin2 {get;set;}
  815. /// <summary>
  816. /// Desc:
  817. /// Default:
  818. /// Nullable:True
  819. /// </summary>
  820. public int MaintPassword {get;set;}
  821. /// <summary>
  822. /// Desc:
  823. /// Default:
  824. /// Nullable:True
  825. /// </summary>
  826. public DateTime? RecordTime {get;set;}
  827. }
  828. }